Daily quests - earn special materials to craft new guns.Progression system - earn Beat Coins by playing the game to unlock new guns.Streamers League - our bot counts your viewer's watch time when streaming Beat Aim.Mapping League - every 2 weeks most popular maps go to Ranked pool.Esports League - based on leaderboard scores in Ranked mapsa.Monthly competitions with Patrons and $$$ to win:.Difficulty slider - every map has infinite amount of difficulties, choose one to match your skill.4 targets types - click, slider (tracking aim), slider with invisible path, WASD arrows (to prevent players from using keyboard to shoot). FeaturesSlowly Beat Aim is evolving from simple aim trainer to fully featured game: This makes reflex more important than memory - opposite to other rhythm games. Every gameplay new map is randomly created based on the song. Not only it is possible to open any music but also to deeply customize map generation and choose between infinite amount of difficulties. After testing many solutions I've finally found the perfect one. BeatAim has been developed over last 2-3 years in my free time. 2d games like osu! are nice but have limited content. FPS trainers like Kovaak and Aim Lab are fine but quickly become boring and repetitive. These maps are not included in base game but similar are available from Steam Workshop.īeat Aim is a rhythm game designed for FPS players with AI generated maps. Here are few examples of what can be generated in-game. I will also be active on Steam Discussion board.”Ībout This Game Beat Aim Goal is simple: Unite Music and Shooter Games The best way to contact me and send feedback is our discord channel (link on our website). Steam workshop support is also planned and I can't wait to see what players will create. Community's favorite generated maps created by players are going to be added to the main game. How are you planning on involving the Community in your development process? Maybe limited free to play version will also be released at some point.” “As this game will be getting better infinitely price may increase but who knows. Will the game be priced differently during and after Early Access? As of writing this text there's almost no bugs in the game, you can check it yourself by reading #bugs-report channel on the discord.” “Currently done features: several maps that can be unlocked by playing the game with in-game currency, leaderboards, maps generator that can open any songs.Īs an ex-esports players I hate bugs so you can be sure all of them are quickly fixed. What is the current state of the Early Access version? “Few features that I can think of right now: better progression system with guns and maps skins, multiplayer, spectator, battle passes, more in-game songs, different game modes, Steam Community Market support, limiting rng to be esports ready.” How is the full version planned to differ from the Early Access version? With that being said BeatAim will be getting better infinitely but I plan to release it out of Early Access after progression system being fully done (1-3 months) or multiplayer (~5 months).” “Depends on how well game is going to be perceived and supported but don't worry I like the game and the concept behind it so much that I'm going to work on it forever :). I like the latest option the most.”Īpproximately how long will this game be in Early Access? There is few roads this game can take: casual rhythm game, clicker, multiplayer with esports focus. “Core parts of the game are done but there's a lot of functions that could be improved or added based on the community feedback.
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